Monday, January 28, 2013
Year of the Backlog!
Out of the 70 or so games I have randomly chosen 8 semi-finalists and am going to narrow it down to four for February.
Wednesday, January 9, 2013
2013 The year of the Backlog!
To compound the problem, I also have a long standing account with www.gameaccess.ca (a service I heartily recommend!) and the industry does not seem inclined to stop publishing good games that I want to play! I have 3 or 4 titles on long-term pre-order currently, including Bioshock Infinite and Tomb Raider.
To sum up, I want to try to focus on clearing as many games on my backlog that I can, even if it means primarily focusing on console gaming. I am slowly starting to get back into PC gaming, largely aided by a decent XPS laptop and a wireless Microsoft receiver which allows me to turn my laptop into a console with the advantage of steam sales. I still like portable gaming as well but it`s very cyclical. Console games are where a lion`s share of my game time goes, so that will be the focus.
This is my list, sorted by release date, of games to be completed. It is about 95% thorough, only missing a half dozen PSN titles that I have acquired through virtue of having a PS+ membership, which I`m currently not counting until the list is pruned a bit. It also doesn`t account for the inevitable purchases that will continue to happen due to sales that are too good to pass up.
| GAME NAME | Date of release | |||||||||||||
| Condemned | 16-Nov-05 | |||||||||||||
| Tomb Raider | 07-Apr-06 | |||||||||||||
| X Men | 16-May-06 | |||||||||||||
| Dead Rising | 08-Aug-06 | |||||||||||||
| Just Cause | 27-Sep-06 | |||||||||||||
| Resistance | 17-Nov-06 | |||||||||||||
| Legend of Zelda | 19-Nov-06 | |||||||||||||
| Eternal Sonata | 17-Sep-07 | |||||||||||||
| Crash of the titans | 04-Oct-07 | |||||||||||||
| Ratchet & Clank tools of destruction | 23-Oct-07 | |||||||||||||
| No More Heroes | 22-Jan-08 | |||||||||||||
| Culdecept Saga | 05-Feb-08 | |||||||||||||
| Turning Point | 26-Feb-08 | |||||||||||||
| Condemned 2 | 11-Mar-08 | |||||||||||||
| Haze | 20-Mar-08 | |||||||||||||
| Viking | 25-Mar-08 | |||||||||||||
| Metal Gear | 12-Jun-08 | |||||||||||||
| Operation Darkness | 24-Jun-08 | |||||||||||||
| Too Human | 19-Aug-08 | |||||||||||||
| ratchet & clank : Quest for booty | 21-Aug-08 | |||||||||||||
| crash Mind over Mutant | 07-Oct-08 | |||||||||||||
| Fallout 3 | 28-Oct-08 | |||||||||||||
| Valkyrie Chronicles | 04-Nov-08 | |||||||||||||
| Banjoe And Kazooie | 11-Nov-08 | |||||||||||||
| Eat Lead | 26-Feb-09 | |||||||||||||
| Halo Wars | 03-Mar-09 | |||||||||||||
| Mad World | 10-Mar-09 | |||||||||||||
| Stormrise | 24-Mar-09 | |||||||||||||
| Bionic Commando | 19-May-09 | |||||||||||||
| Damnation | 22-May-09 | |||||||||||||
| Prototype | 09-Jun-09 | |||||||||||||
| Shadow Complex | 19-Aug-09 | |||||||||||||
| Demon's Souls | 06-Oct-09 | |||||||||||||
| ratchet and clank crack in time | 27-Oct-09 | |||||||||||||
| White Knight Chronicles | 02-Feb-10 | |||||||||||||
| Deadly Premonition | 17-Feb-10 | |||||||||||||
| Final Fantasy 13 | 09-Mar-10 | |||||||||||||
| Yakuza 3 | 09-Mar-10 | |||||||||||||
| Metro 2033 | 16-Mar-10 | |||||||||||||
| Just Cause 2 | 23-Mar-10 | |||||||||||||
| Nier | 27-Apr-10 | |||||||||||||
| Prince of Persia: Forgotten Sands | 18-May-10 | |||||||||||||
| Transformers | 22-Jun-10 | |||||||||||||
| Singularity | 19-Jul-10 | |||||||||||||
| Dead Rising 2 | 28-Sep-10 | |||||||||||||
| Morph X | 28-Sep-10 | |||||||||||||
| Fallout New Vegas | 19-Oct-10 | |||||||||||||
| Vanquish | 19-Oct-10 | |||||||||||||
| Red Dead | 26-Oct-10 | |||||||||||||
| Blood Drive | 02-Nov-10 | |||||||||||||
| Two Worlds 2 | 25-Jan-11 | |||||||||||||
| Knight’s Contract | 22-Feb-11 | |||||||||||||
| Dragon Age 2 | 08-Mar-11 | |||||||||||||
| Torchlight | 09-Mar-11 | |||||||||||||
| Beyond good and evil | 15-Mar-11 | |||||||||||||
| LA Noire | 17-May-11 | |||||||||||||
| Alice | 14-Jun-11 | |||||||||||||
| Team Ico | 22-Sep-11 | |||||||||||||
| Rage | 04-Oct-11 | |||||||||||||
| Spiderman | 04-Oct-11 | |||||||||||||
| Arkham City | 18-Oct-11 | |||||||||||||
| Uncharted 3 | 01-Nov-11 | |||||||||||||
| Alan Wake | 22-Feb-12 | |||||||||||||
| Mass Effect 3 | 06-Mar-12 | |||||||||||||
| Prototype 2 | 24-Apr-12 | |||||||||||||
| Max Payne 3 | 15-May-12 | |||||||||||||
| Papa & Yo | 14-Aug-12 | |||||||||||||
| Mark of the Ninja | 07-Sep-12 | |||||||||||||
| Fable The Journey | 09-Oct-12 | |||||||||||||
| Medal of Honor | 23-Oct-12 | |||||||||||||
Wednesday, January 5, 2011
To the depths of Hades and back
The very name echos among the Playstation brand enthusiasts, marketing gurus, and video game fans everywhere.
The first god of war was released on the PS2 in 2005, many, many years before I became a multi platform gamer, and like so many Sony games at the time, I missed out on it. I would like to say that it's a game that I always planned on going back to, that it sat on my "pile of shame", waiting to be experienced, but the truth is, the extremely limited experience I had with the Playstation 2 at the time was enough to keep me loyal to Microsoft and Nintendo.
Fast forward 4 years, and a few consoles later, the god of war collection is released, featuring both God of War, AND God of War 2, as well as some bonus features that I could not care less about. Naturally, it piqued my curiosity, and during a small sale at Toys R Us, I grabbed a copy for $29.99.
As part of my new years resolutions, I'm endeavoring to finish no less than one game a month that I own and have never played. Because this collection is massive, I utilize a random chooser to help me find a game to play, free of bias and personal choice. God of war was the first, so I dived in to it on New Years Eve, and tearing through it.
I'm not going to bother reviewing a game that was released 5 years ago, but I would like to share a few thoughts on the game.
Overall, I'm impressed with the whole experience. It's an older, last generation game, so naturally the graphics are below current standards, even though the box art boasts "Remastered in High Definition", but it is at least comparable to low budget, current gen games.
Graphics aside, the game play is fairly standard, similar to every "god of war clone" that has come out in the last five years, as well as dozens of hack and slash games that have come before it.
What really sells the game for me, aside from the wonderful greek mythology that it oozes from its pores is the way the game presents itself to you. There is little in the way of tutorials, at least in the sense that we have come to know them now. Occasionally a scroll will pop up explaining how to do a light and heavy attack, or how to grab onto a rope and swing around, but other than that, the game expects that you've played games before, and know how to figure things out.
This figure it out attitude carries over to level exploration and puzzle solving as well, which is both its strength and (in my eyes) weakness. Video games of this generation very rarely deviate from either a strict linear path, or a devout non linear path, but GoW manages to somehow do both. In several of the games areas I was presented with branching paths, with no clear indication of which was the right way to go. Several times even the wrong path yielded action and rewards, and usually deposited me back close to where I started anyways. The right path would then of course become clear, but very rarely did I feel that i had wasted time in going the way I did.
Puzzles are also very similar, in that the game does not make it explicitly clear on what it expects you to do, but the puzzles are also just simple enough that a non puzzle minded gamer like myself was able to figure them out, subsequently boosting my self esteem. There was one particular puzzle that I thought clever and devious, so much so that I was assuring myself that this was a "secret" area, a special reward for my forward thinking. It wasn't until I had returned to the branching path that took me here that I realized that this was in fact, the specific path I was meant to take in order to progress the level.
Huh. Not as smart as I gave myself credit for.
A few of the puzzles were a bit too much for me, but I blame my personal failings on that, and aside from that, the only real complaints I had about the game involve some very specific platforming areas, and one particular section in which I was pushing a cage up a hill.
There have been many games that have been lauded by critics and laymen alike, and often times I shake my head in amazement, because I fail to see what they see. Halo, Gears of War, Grand Theft Auto 3, and more, are all good games, but none of them changed the way I look at gaming in any significant way, but after playing the first GoW, I can truly understand why it was such a huge deal.
Thursday, October 8, 2009
FW: Epic
Below is an email I sent to Joey about my first nights experiences with Demon’s Souls. It’s not in the format I usually write on the blog, but I figured it captures my excitement for the game.
One thing I’d like to add is the online component. Every now and again you’ll see the ghostly outlines of other players running around, fighting, dying. It’s jarring at first, but eventually it kind of builds this weird sense of being alone, but also being around allies. All these people are going through the same struggles as you, but you can’t interact with them at all.
Also, there’s a warning system that allows players to leave glyphs warning against traps, ambushes, enemies, and a ton of other things. You can rate these warnings which gives the original message leaver a health boost.
Lastly, if a player dies, he leaves a bloodstain, which serves as a spiritual “imprint” showing how that player died, which you can replay to get hints as to the hazards ahead.
All in all, Atlus made an INCREDIBLE game, that’s both familiar, and completely unique.
Demon’s Souls kicks ass.
Graphics are beautiful, combat is realistic-(ish), challenging and rewarding. The game is truly non-linear, in that it throws you into a massive area and says “You figure it out, dummy.” No maps, No Radar, no guidance on where to go. The entire time I was playing I was worried about dying at any second, which happened a LOT. The nice thing about death however is that the demons you’ve already killed are reborn where they died. You keep all your items, you just lose all your souls.
First moment I knew I’d enjoy the game is when I stumbled on a message saying “You need to be soul level 50 ahead” and saw some armored dude with a footmans lance. I figured, I’ve seen a lot of bloodstains earlier on from people that got killed by weak enemies, how hard could this fucker be? So I charged him, got instantly impaled and died. :D Then I wanted my souls back, so I rushed in to where he killed me, touched my bloodstains and regained my souls. He didn’t care for it so he started chasing me. And chasing me. And chasing me. He, being an demon, easily outpaced me once my stamina dropped out, and impaled me again, Fortunately, where I died this time was away from his respawn point and I was able to harvest my souls.
The point where I realized I really liked this game was when I spent twenty to thirty minutes hacking my way through the castle, finally found something in the form of an armored knight surrounded by demons. I firebombed them, hacked the rest up. The dude said “thanks for helping me, here’s a looking glass, now I’m outtie” and just stalked off, hacking other demons up in his wake. I followed him for a bit, until he started going where I had already been. The area I found him in was a complete dead end, and aside from the looking glass, there was absolutely no point to the time it took me to get to him. Also, the looking glass isn’t magic, and he didn’t give me any quests. It just let me see things farther away. :D
The point I fell in love with the game is when I finally found my way to an outside area of the castle. I saw a pair of HUGE dragons lounging on a Cliffside, lazing about like cats. There was a warning on the ground (as if I needed it) to not go forward unless I had fire protection. I didn’t. There was a small side path along the cliff below them so I crept along there, found a body with some treasure and snagged it. At that point the dragon took notice of me and the cliff face started trembling. I immediately started running back, almost mis-stepped and fell headlong off the cliff. I barely cleared the cliff face before the dragon let out a gout of flame at my back. The flame BARELY touched me, but the heat was enough to leave me a sliver away from death. I looked at Jenn and asked her “Am I supposed to fight this thing or something?? What the fuck do I DO?!” No clue. I backtracked a bit and found some stairs that led to a long stretch of wall (the parapet? Like, the area where archers repel attackers). There was a gauntlet of warriors along here, not a problem for a bad ass knight like me. Except as soon as I walked out, I realized the dragons had a perfect line of sight on me, and didn’t appreciate me trying to rush the bridge. It turned into a game of cat and mouse where I would run out, poke a demon warrior with my sword, then hightail it back before the dragon had enough time to rush me. I’d deal with the demon in the closed in area that the dragon couldn’t get into and repeat. I had to do this about 5 times, then I had a clear run. I fucking hightailed it as fast as I could, holding my breath, and I JUST barely cleared the other side before dragon wheeled around and unleashed his attack. I won! Although at this point I wasn’t sure if I had just snuck past a mid-level boss only to stumble onto the higher level boss. There was a lever, so naturally I pulled it. It opened a massive gate, and then I just kept going. The next area as a staircase leading down, ringing the square tower. A little exhilarated from my flight from the dragon, I Wasn’t as cautious as I should have been, took a mis-step, and plummeted to my death. Countless demon souls, escaped being roasted by a dragon twice, and I met my fate from being clumsy. L Needless to say I didn’t attempt to go back for my souls. Fortunately, the gate I opened lead to a massive demon right where you teleport in to the area, so I didn’t have to try to fight my way back.
The demon “boss” was cool. He was a massive pile of black ooze that ballista bolts out of him. He had a mass of kite shields all over him, and would spawn little oozes that had kite shields and little spears as well. The trick was to get behind him where he had no shields. It took about 20-30 minutes of running in, striking, pulling back out. Tactical, chaotic, satisfying. I beat him, and as such regained my body!
Up until this point, dying was at worst, an inconvenience. I lost all my souls, which I use to improve stats, upgrade and repair weapons, and buy supplies, but since the demons re-spawn, I could build up my souls back just fighting to my death site, and if I find my body, essentially double my souls. NOW if I die, I lose my body, which cuts my total health in half, and I have to go through a rigamarole to get it back. This game is SICK awesome.
Wednesday, September 2, 2009
And so the adventure begins
First I'll introduce the motley cast of characters:
Name: Lix
Race: Changeling
Class: Rogue
Background:
Lix has a few vague memories about her family, mostly happy ones, but after that it's a gray area. She remembers being forcibly removed from them, but she doesn't know why. From there she remembers being lost in the streets of the strange city of Gemdeep and quickly having to learn skills to survive. She honed her street skills, using her innate abilities of disguise to master the arts of subterfuge and stealth, becoming deadly with her blade and shuriken. It wasn't long before her skill was recognized and she found herself a patron, a merchant who made his fortune financing exploration teams into ancient ruins and traded on the artifacts recovered. He required an agent to monitor the loyalty and abilities of those he employed, and so it was a natural fit for Lix. She was able to rasie out of the gutters into a life of relative comfort, and earn an honest keep for herself .
Name: Light
Race: Tiefling
Class: Warlock
Background:
The Illegitamite son of a whore from the dock district of Gemdeep, the life of this young tiefling was a struggle from the beginning. His mother neither wanted, nor cared for the boy, but out of some twisted sense of duty, kept him around anyways. Raised communially by the whores his mother worked with, he grew up without a father figure. The whores his mother worked with all had different tales of who his father was, but the image he took to heart was one of a dashing and brave treasure hunter. Wanting to emulate this beleived image of his father, Light took to "investigating" the cellars and basements of local shop owners, usually at the prodding of the older children in the docks, who fancied themselves local gangs. The "investigations" usually ended badly for Light, either being locked in the dark cellar as a joke, or resulting in a severe beating from the gangs taking his collected loot, or from the shop owners, or sometimes both. At around age 10 or 11, perhaps by chance, or fate, Light broke into the cellar of an elderly shop owner who kept an altar to ancient devils in his basement. The shopowner professed to have known he was coming, and indeed had waited a long time for his arrival. From there, Light was trained in the dark arts, embracing his heritage, and learning to master the power of his devilish ancestors. He kept true to his desires to become a treasure hunter, and as his last act before death, his master arranged for him to become an agent for a local merchant who made fortunes of such aspiring treasure hunters.
Name: Patrin
Race: Dragonborn
Class: Ranger
Background:
Patrin was born and rasied on the outskirts of the Evermire Swamp, several days travel from the luxuries of the city of Gemdeep. He had the misfortune of being born without a clan, without blood kin, and without a true family. He was raised by a gruff human, a self appointed guardian and scout of the Everrmire swamp, who trained him in the ways of nature and survival. An expert bowman, he imparted many skills to Patrin, but was unable to provide him with any information regarding his true heritage, or history. Fascinated with finding out more about where his kin could be, Patrin used the supply runs to Gemdeep to spend time researching his clan, though it took many years until he finally secured enough information to have a starting point. Almost immediately after the death of his elderly mentor, Patrin left his home to spend as much time as needed in Gemdeep. Deep within the ancient libraries of the temple of Bahamut, he found reference to an ancient and forgotten temple deep within the swamps, populated by an ancient clan of green skinned Dragonborn. Estatic with this new lead, Patrin left immediately to the swamps in search of his heritage.
The Party:
Having spies everywhere, Lix's Master had learned of Patrin's attempts at locating this temple. Indeed, the rumour of this ancient order of Dragonborn had been known to him for ages, but he had never had enough information to locate it. Due to some unforeseen "accidents" that had befallen many of his trusted field agents, the merchant, Lorona Rezea, was forced to rely on a new contact, a tiefling he had never worked with. Realizing the potential gain from this temple, he realized it was imperative that he have someone he trust accompany this new agent. He sent a messenger to arrange a meeting between Lix and Light at a local tavern within the merchant district of Gemdeep. The two met, and promptly began tracking the Dragonborns trail. Despite being a fledgeling ranger, the Dragonborn had little concern for covering his tracks, so the two were able to follow with relative ease. Lix and Light found the Dragonborn, several days into the swamp, coming upon him immediately after brutal altercation with a group of kobolds.
The leader of the kobolds had been captured by Patrin, and after some introduction between the three adventurers, the three interrogated the creature. They learned that the creature had been sent from its master, from an ancient forest located to the south of the Evermire swamps. The kobolds had become lost in the swamp after their map had suffered some fire damage, and they too were looking for the ancient temple, though their motivations were unclear, outside of the fact they were instructed by their master. The group released the kobold, only to have Light kill him as he fled, and from a bond formed of necessity, the three set out, deeper into the swamp.
Swamp travel is seldom easy, even to one such as Patrin, so at the behest of his newfound traveling companions, they took rest in a relatively dry clearing, amidst some ancient trees. Within a few moments of resting, the rogue, Lix noticed an abnormality in the local wildlife. Several large lizards had been littered around the small clearing, seeming devoid of both life, and blood. The dried out husks caused the rogue some worry, but before she was able to warn her companions, the source of these creatures death became apparent. As she dived behind one of the large trees to find a vantage, three large, bat-like creatures with foot long proboscis flew out of a hollow in the tree opposite her.
The party sprang into action, and althoug the creatures continued to swarm Patrin after initially drawing blood from her, they were able to defeat the creatures. Lix was able to show off her prowess in the battle by climbing up the tree, and hanging upside down from a branch, stabbing one of the creatures directly in the back of its head. Patrin, after wrestling one of the creatures from her neck, showed off her prowess with the bow by firing two arrows directly at it, though one veered of course, the other struck true. Light relied on his dark and fell magic to down the third, and thus the party defeated the first foes they fought as a group. Though it wasn't formally discussed, it was understood that a bond had now been formed, through the blood of their enemies.
From there the group continued on, engaging the more mundane hazards of the swamp, insects, ankle to waist deep swamp water, and the general lethargy that hours in a swamp can cause. The next major landmark on their map was a deep and ancient ravine, once a mighty river roared through it, but now, it was a dried out bed for underbrush and other creatures. A narrow tree crossed the ravine, which the group bravely tried to cross. Lix, the most agile of the group attempted first, and narrowly made it across. Second was Light who, as the least physically able, attempted to cross unsuccsessfully and tumbled down. Patrin, being the most compassionate attempted to climb down the side, but also fell. After ensuring her allies were ok, Lix lowered down a rope, with a snicker. As Light was acending the rope, a small and violent creature leapt out from the shadows at Patrin, grasping at her throat with his long, powerful arms. As the creature began choking Patrin, Lix bravely leapt down the ravine via the rope. Unfortunately for Lix, her agility did not match her bravery, and she as well tumbled into the ravine. The party engaged the Choker in combat and managed to defeat it, though Patrin took some painful injuries. Within the creatures lair, Lix managed to find a suit of enchanted mail, and a small bag of coins.
Rattled from their experience, and with all the party wounded from the fall and the encounter, the group decided to camp for the night. Fortunately, they were able to rest without much trouble, and summarily continued on with their journey.
After several more hours of swamp travel, they were forced to cross a wide, slow moving river. There was great tension with the crossing, as they were unsure of what the murky waters contained. Being a forward thinking group, Patrin was first to cross, taking with her one end of a rope. From there, Light pulled himself across the river as Lix and Patrin each held an end. Lix entered the water with great apprehension, and despite a moment of panic as a bit of weed tangled her leg, she crossed with little trouble.
The day passed on uneventfully, and as dusk began to settle in, the group came upon a small hut, deep within the swamp. An ancient looking half-elf in stained robes greeted them amidst the darkness, beckoning them to join them. They entered the small hut warily, where the half-elf introduced herself as Lissa, and prophetically informed them that while they were nearing their destination, their journey was only beginning. She deigned not to answer their questions, and before they were able to press her, she used a magical powder to put them into a deep slumber.
As they woke the next morning, they discovered her gone, but all of their gear had been neatly stacked next to them as they slept, with scrolls gently laid atop them, adressed to each of them personally. As they read the scrolls, they exchanged furitive glances, and stowed them away on their persons, declining to share the contents with each other. Before they were put into the enchanted slumber, Lissa had provided them with a more accurate map, and a specific route to get them to their destination. Off they went, with a renewed sense of direction and vigor.
Around midday, the sounds of battle assaulted them, so they cautiously approached a large clearing. Sending Lix into scout, the other 2 remained back. The scene before them was largely one of carnage. 3 Lizardfolk warriors were standing above the body of a massive crocodile, with the bloody and chewed up bodies of several more surrounding it. Patrin was elected the spokesperson for the group, as he spoke draconic. Negotiations were initially tense, as the Lizardfolk felt that the party had been trespassing upon their ancestrial hunting grounds, but Patrin was able to negotiate safe passage in exchange for the armor they had found earlier. Not content to give up their hard-earned rewards, Light abandoned negotiation and attacked the nearest of the Lizardfolk. It was a fierce and pitched battle, and one that almost cost the party dearly, had there not been intervention in the form of a brave young paladin who charged into the clearing, healing the downed adventurers and claiming the lives of the lizardfolk.
Stay tuned for more adventures!
Friday, August 28, 2009
Episode 47 - We're back!
Tuesday, August 25, 2009
Episode 46 - Listener night!
Sunday, August 23, 2009
Episode 45 - Weekend Recap!
Saturday, August 22, 2009
Episode 44 - Special Guest Danielle!
Friday, August 21, 2009
Episode 43 - Media Bonanza!
Wednesday, August 19, 2009
Tuesday, August 18, 2009
Episode 42 - The Meaning of Life
David closes out the show with praise for my work on the blog, but also a modicum of criticism. He objects to what he feels is me putting words in his mouth. To that I say: When he posts blogs (which I'd love to see more of, because I enjoy his writing) he can put words in my mouth. (To which he will respond with a crude comment about what else I'll find in my mouth. That's how he rolls.)
Monday, August 17, 2009
Episode 41 - Listener Night With Greg
Finally, in response to listener requests, David breaks out the gross dead body stories! The very first time he took me to dinner, at pseudo-Mexican restaurant called Jungle Jim's, he told me a couple pretty gross ones which I expect will turn up on the show. I don't know what it says about me or our relationship that I kept coming back for more.
One of my answers to Doc's questions was Slippy the Toad from Star Fox. This reminded me of a long time ago when I was about 14 and I was playing Star Fox on the SNES. At one point my mother overheard me exclaim "Agh! No! The rabbit died!" and my mother freaked out on me, insanely thinking that I had just announced that I was pregnant. I snottily replied "Mom, the rabbit always dies. They had to kill the rabbit to do the test." I learned that from M*A*S*H.
Sunday, August 16, 2009
Episode 40 - Weekend Recap
As often happens, just as we're trying to wrap up the show we end up on a tangent that makes the show much longer than we thought. David starts talking about how he sometimes wants to engage drivers who are being jerks (or as he puts it, he wants to see if shit's going to pop off) and tells us all about his very first fight as a teenager.
Saturday, August 15, 2009
BTJEp39 - Special Guest Nic!
One thing we didn't really get into on the show was how David and Jenn are connected to Nic. There's a strange amount of interconnectivity going on. It started off as a simple boyfriend-of-a-friend situation. Years ago, Jenn hired a girl named Jenna as assistant director of the non-profit arts organization that Jenn worked for and they became friends. (As an aside, Jenn was hired by Stephanie, of Episode 17 fame, when Steph was moving to Europe. Jenn later quit and hired Steph back). Jenna started dating Nic, so Jenn has been acquainted with him for some time. Unbeknownst to both Nic and Jenn, they were at one time competing for the same job with Alberta Opera. Nic withdrew his application when another job offer was made (in the same building as Steph). Jenn was the tour manager for two of Nic's actor friends and co-stars. Nic and David were later both competing for a position at Stephanie's organization. Oddly, through all that, we hardly know Nic on a personal level at all.
Two links from the show for listeners who are interested:
The Gamer's Girl Blog
Genesis Poll
Tuesday, August 4, 2009
About gaming
So J3nn bought me Godfather II for my birthday. Godfather I was on of my top 5 Xbox 360 games.
In Godfather, you started off as a foot soldier for the Corleone Family as they fight to take control of New York. It was a third person sandbox game in the same vein as Saints Row or Grand Theft Auto, which is easily my favorite genre of games, so it was set up to succeed. I was never a huge Godfather fan, but I do like the 1930’s mafia setting, so that also helped. Gameplay wise, there was a lot of fun stuff to do. There were assassination side missions, in which you would be given targets, with specific kill conditions which would grant you bonuses. There were 100 different business throughout the city that you could find, eliminate the guards, and extort to gain control and protection money. You could rob banks, hijack trucks, and take over illegal shipping hubs.
Chock full of 1930’s mobster goodness.
Godfather II fast forwards 40 some years to the 70’s, and sets you up in New York, Miami and a third location I don’t know about. They cut some of the charm of the game, but for the most part, all of the mafia goodness is still there. You can still rob banks, you can pick up contract hits, and of course, extort local businesses.
The biggest change they made was to start you off as a newly appointed don, charged with building a family and taking over new York. You are no longer entirely beholden to the Corleone family, though you still do take your marching orders from them. Initially you are charged with recruiting a few soldiers, who you can keep close to you as part of your “crew”. These men have specialties such as demolition, arson, safecracking, medic etc. They also have their own personality and quirks, as well as strengths and weaknesses. This was something that was missing in the original Godfather, and an excellent addition to the game. In any of the later era mob movies, (Goodfella’s, Casino, Donnie Brasco) the “made men” often run in packs, so it’s nice to be able to experience that. Also, it’s nice to have friends with you that will not only not judge you for beating a hooker to death, but actually jump in and help.
Good times.
Thursday, July 30, 2009
Voice mails
When I get a call on my work voicemail from someone and they have the nerve to mark their voicemail as “urgent” it automatically goes to the bottom of my list of people to call back.
I hate people.
Thursday, July 16, 2009
On Parades
So today is the big day! Capital Ex kicks off!
For those of you not in the know, Capital Ex (formerly known as Klondike days) is a once a year, 10-day celebration of Edmonton and all of its glory. We have a huge outdoor carnival situation that is overpriced, crowded and wreaks havoc on the traffic of the city. In the beginning of Cap-Ex, we celebrate by having a huge parade through the downtown core. I like parades as much as the next guy, as long as the next guy is completely ambivalent towards them, but what I don’t understand is people who show up three hours before the parade starts. This is similar to people who line up the night before at the apple store for the new iPhone or Best Buy for the release of the Playstation 3, but at least those people have a legitimate concern for lack of available stock, or they are scum bags who want to try to turn a quick buck, but this is a parade! Have you never seen a parade before? I’m pretty sure it’s televised!
GET A DAMNED JOB!
Monday, July 6, 2009
Boxing!
I’ve always been a fan of the “sweet science” despite my overall apathy of sports in general. True I never officially boxed, but I had a friend who had some gloves and we had a few impromptu sparring matches in his basement. Sure, I’ve never gone out of my way to watch any boxing events or the like, but I played the shit out of Mike Tyson’s Punchout and Rocky on my Sega!
Ok, so maybe a “fan” isn’t the best description, but I do enjoy it, and I finally broke down and grabbed a copy of Fight Night 3 for the Xbox 360. When the Xbox was first released, and I was in my dark ages era of video gaming, my friend John Hetrick had both. I was a bit jealous that he had the 360 and I didn’t, so I never bothered to try it, but I remember him going on and on about it. He was so right. Fight Night Round 3 is an excellent boxing game with deep and intuitive controls, realistic models, and an incredibly satisfying boxing experience. It took me the better part of 3 hours last night to realize that in boxing, you can’t just block and hope for counters with hooks and uppercuts. No my friend, it’s called the sweet science because there is more than just rocking peoples domes. Jabs, and plenty of them is what started winning fights for me. Working the body to tire my opponent out, and when the opportunity arose, clock them with the hard left hook. The learning curve hurt my win/loss record, but I did the mature thing and kept the same boxer for my game. I’m really looking forward to playing some more of it, and maybe I’ll get Fight Night Round 4 sooner than 3 years.
Monday, June 29, 2009
Episodes 1 - 10
Episode 2 - June 9, 2009: David and Jenn discuss bathroom ambushers, Lord of the Rings Online, Kevin's personal life, Joey, and why Sheri hates Tom Hanks. Also, Fallout 3, Henry Hatsworth, Uncharted, and Sims 3. Also, the website went live! http://www.betterthanjenn.com/
Episode 3 - June 10, 2009: Our first ever guest show! David and James talk games, both modern and classic, as well as co-op couples, and the pros and cons of the various downloadable games markets. Jenn sits on the floor and takes notes.
Episode 4 - June 12, 2009: We get socially conscious with discussion on gun control after a child shoots his brother over a video game, video games in schools, and kids quitting school to game full-time. We also talk about moving to Seattle, Dungeons & Dragons Online going free, the incredible success of Sims 3, a bit about EA and Godfather games, and life at work.
Episode 5 - June 15, 2009: TV talk, music games run amok, Beatles Rock Band, lackluster PSP thoughts and more L4D!
Episode 6 - June 15, 2009: We have no friends, bikini car washes, Pride Week and Christian protesters, our trip to WEM, and David's Game of the Week.
Episode 7 - June 17, 2009: We discuss David's video game addiction, the gals at his office, the Edmonton Queer History Bus Tour, how Sheri ain't afraid of no ghosts on her birthday, and what's happening for some upcoming family birthdays.
Episode 8 - June 21, 2009: Kevin: Angry or dead? Past and present relationships, Jenn's lunch with the cast, Crystal's party and her hot roommate, what it will take for David to leave Jenn, OK Cupid, zombie apocalypse, why David's GPS is stupid, and some games.
Episode 9 - June 21, 2009: Getting back to game talk! We talk about the re-release of the original Fallout Trilogy and David reviews Turok. Talk about life at home and a little work talk as David ponders whether a gal at work just doesn't like him, pointless bureaucratic meetings, and finds out where the mystery door leads. Also, are the kids just creative, or are they exhibiting signs of early game addiction?
Episode 10 - June 22, 2009: We discuss the movies we've seen recently, pornographic films, the new southside Future Shop and Sony promo trailer, furniture shopping, and the fights we had over Episode 8 and credit cards.